Here we take a look at what made it so much more fun, and how it can still be really useful when developing today.Ĭhris Jeffrey, Indie Developer, ChrisJeff Games James Pearmain, Artist, Jimp Jay Armstrong, Indie Developer,Jay Armstrong Games
With advances in language, technology and the devices we play on, the development of games has become very professional and perhaps a little less enjoyable. From developing console downloadable titles such as Flock! and Final Fight: Double Impact to bigger boxed titles such as Crackdown 2, Danny has always had a love for the development ethos of mobile and web games. Follow him at mono_eric3.Ĭoding without class A retrospective on when Flash development was quick and dirty and so much fun.
Follow him at Postmortem of Epic Battle Fantasy 4 EBF4 is the latest game in a series of free turn based RPGs.This presentation looks at the game’s performance in areas such as player satisfaction, marketing, web distribution and premium content sales.ĭanny Parker, Head of Technology, NinjaKiwi Europe.Īs Head of Technology at Ninja Kiwi Europe Danny oversees development of in-house technology for Mobile, Tablet and other native platforms. Matt is best known for his Flash game series Epic Battle Fantasy, and related spinoffs, which have been incredibly successful on Kongregate, Armor Games and similar sites. Oh and did I say, I love Nando’s!? It’s time to meet the speakers! You can usually see me posting rambles on my blog and twitter. I’m also 1/3 of the podcast Super Indie Pals along with my good pals Jimp & Jay Armstrong! We talk a bunch of stuff and have a laugh, it’s good fun.
Okay, I’m an independent game developer from the UK, I’ve been developing games since I was 16 and somehow I’m 23 (I feel old now), I develop games under the name ChrisJeff Games, some of those games are Platcore, Space is Key Series, Above Average Guy (Might be out by the time this goes out, might not be, I hope it is!), There goes the TV and so on. I’ll go last, being gentlemanly and all that. He lives in Canary Wharf with his girlfriend and baby daughter Nicole who is already being trained to become a games developer like her dad He publishes games over at too! He moved to London in 2002 and has worked professionally as a Flash Developer for companies like Gamesys, Evolution Gaming and Playtech, and currently works for a cool start-up as a Lead Developer. But who are we?įirst up we’ve got Ernesto! Ernesto Quezada is a Games Developer/Publisher from El Salvador. Both Ernesto and I are indie game developers so I guess if you want to boil it down, this is our perfect event but actually real! It’s still a two-day event as it always has been however this year we’ve injected it with a whole dose of awesome with day-2 now being a game jam! The two-headed hydra.
Well don’t fret, I’ll tell you what it is! Mochi London is an event for the indie games community, by the indie games community fueled by love for the indie community. You might be one of the few who actually don’t know what Mochi London is. I’m sorry! To open I’m going to say this year I sadly can’t mention Nando’s much as we didn’t get to do the ritual “After Mochi London Nando’s”, it’s like the last supper, every year, or something like that! Ohhh yes, that PERi-PERi goodness! Do you know what Mochi London is yet? This year I’m on point! The write-up is later than last year, I’ve got to win something for that, right? Right? Fine…. Mochi London 2013 – Later than last year edition!